On this page, you'll find many other mods made by the SoT team. These are very unique, difficulty enhancing mods that we feel fit right in with our utlimate vision for Skyrim.
There are two types of mods listed here: the first type are mods that we have made to enhance Skyrim in various areas, and the second type are mods that we have "SoTimized". These special SoTimized mods are mods that other authors have created that we felt could benefit from our touch. They are the original mods that the authors have given us permission to enhance and reupload under the SoT Family brand.
From the Nexus page: " Don't you think it is un-immersive and absurd that all these dungeons have lit candles and torches with only monsters residing in them? As if we are supposed to believe that 1) they run on eternal fuel, and /or 2) that the monsters maintain them. Yeah, we thought that was pretty stupid too.
So the goal of this mod is to remove all the various lighting sources ("light-bulbs") found within the dungeons. (Fun Fact: "Lights Out" was the name of this project before release. A special shout out to all of you who tested and gave feedback during the beta stages of this mod; thank you! You guys rock.)
The qualifying factor that makesEternal Darkness so unique is that this mod will work with ANY other current lighting mod since the light is disabled on the fly. (Please place this mod BEFORE / ABOVE ANY OTHER LIGHTING MODS so that their effects can override ours without issue; this will ensure maximum compatibility.) In fact, our development team uses the spectacular Enhanced Lights and FX (ELFX) mod and we recommend others to use it along with this mod as well--because it adds extra awesomeness."
From the Nexus Page: "This modded enbseries.ini is for ENB users who want immersive, realistic dark nights that simulates real life surface night time lighting as much as possible. Nearby objects are fairly plainly visible, and combat with npcs in front of you is fine. However, if the night is cloudy or the moonlight is limited where you are you will not be able to make out enemies accross a typical bridge, mixed with trees, shrubs, etc. Archers will be tougher to deal with.
I did this for myself, and took weeks of experimenting to find the "perfect" mix. I thought I woud spare other like minded gamers the time and frustration of re-inventing the wheel."
From the Nexus page: " Overview: Have you ever wondered how the Dragonborn can run around carrying around dozens of weapons, suits of armor, and hundreds of potions...yet when they pick up a flower, they suddenly move at half speed? We do.
NOTE: All information from original mod applies though the original mod itself is not needed to use this mod.This mod applies bonuses and penalties to the Dragonborn's speed and or stamina in 10% increments, based upon their total inventory weight and their warrior skill totals. This is based on the assumption that physically active characters are stronger, and thus able to carry more without being slowed down."
From the Nexus page: "The bandits have organized and taken over the (new) 27 watchtowers along the Sea of Ghosts coast from Solitude to the East of Skyrim. With the civil-war raging, soldiers cannot be spared to reclaim them. It is up to you to make a difference.
This is our version of the popular "Populated" series of mods created by Erkeil and his team.
We have released the standard mods, with our touch added to them, as well as an ultimate "all-in-one" that brings all the mods together (from the populated series) into a sigle and convenient ESP. The "all in one" has been dubbed the "Hell Edition". As we continue to update each individual mod, we will update the all in one to include the newer features as well.