SoT doesn't just add awesome encounters and increased spawns. It comes packaged with other features as well! It adds mini games to entertain you and additional friendly NPCs to aid you. Because, you are seriously going to need the help.
Major SOT Encounters are potentially unleveled if you so choose! This includes Surface Encounters, Dungeon Encounters, Sleeping Encounters,
Waiting Encounters, and Fast Travel Encounters. ( Look at MCM option
under Tactical.) This is designed to keep you guessing what you'll be facing when encountering enemy
npcs--anything goes. This DOES NOT change a Draugr into a Draugr Lord,
lets make that clear. This will allow changing a particular NPC's
Health, Magica, and Stamina as calculated against the Dovahkin's
numbers. The range is from 30% of Dovahkin's numbers to 1000% percent
(10 times more than players value).
To help low level players there are now 6 new Healers in Skyrim. One healers stays in Riverwood, while the others travel from town to town.
1. Some NPCS drop trapped treasure chests.
The chests range from Copper to Diamond. You can try to disarm them
with traditional lock-picks or with your Thieving level. The higher the
level the better the chance of opening the chest. This is based on the
Might and Magic games (oh so long ago).
2. Baby Dragon Eggs
If you find any dragon eggs take them outside and use mage fire on
them. They will hatch. Give them some food, and they will be your
3. Enhanced Immersive Stealth Play If you set the level at which the
Dovahkin raises the general alarm to anything but zero, you can try to
sneak into the enemy camp and if you are not detected will avoid
reinforcements. However, once they see you the maximum number of times
allowed reinforcements for the enemy will arrive.
Lore lovers, the toggles are for you and easily
accessible with an
extensive MCM menu. There is even a Lore toggle to turn off most
non-lore items in one shot. This would include treasure chests, young
people, some bosses, and others. There are also toggles to customize
frequency of encounters, how strong some bosses are, how much mandatory
(recharge) time between encounters, where encounters take place, whether
encounters take place only at night, spawn notifications, etc etc. All
armors and weapons can also be toggled off.
For surface Walking
Encounters, there is a "Wimp" toggle to allow low level players to
select the level at which standard tough SoT encounters are allowed.
Weak versions of the encounters are provided until then. Think of it as
training wheels for the player.
All-in-all, there is practically a toggle for each and every feature to ensure that you get exactly what you want.
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