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SoT introduces a very dangerous new type of enemy. This new enemy is highly skilled in the arts of dealing death. They blend into the crowd and walk amongst the population, living and working along with them cohesively until the the time is ripe to deliver their death blow.
SoT proudly introduces its latest new threat--the Assassins. With this new element of danger added, their truly is no place safe in the game world now.
The daedric princess known as Mephala (also known as Webspinner, or spider god) is looking to spread her dominion of terror from Morrowind into Skyrim. But the increasing presence of the Dovahkin is giving the common people hope and proving a hindrance to her. Thus, using her demonic guile she has bent the will of many of her enslaved victims and her daedric followers have trained them to become the ultimate assassins.
Granting the enslaved souls the ability to metamorphose into a person they can vividly visualize, she has a vast army of doppelgangers, which are highly skilled in the art of back stabbing (silent kills).
The unholy Mephala Assassins dwell among the populace and when the time
is ripe attack their target, often being able to walk right up to the
victim undetected until it is to late to avoid the fatal blow.
When visiting an area full of people, the Dovhakin will now need to keep a careful eye out. The doppelgangers have the ability to look like anyone in the vicinity and will not set off alerts when walking about. Further, they will not strike instantly, but rather try to preform a sneak attack from behind. Only then will the player know that the old grandma he just saw was in fact a deadly enemy.
To ensure the job gets done right, Mephala has also trained hunter assassins to seek out the Dovhakin in the wilds. They are less likely to be able to pull off a successful sneak attack as their brother within a city, so they will become aggressive and show their true intentions more rapidly.
To guarantee a quick kill for these advanced assassins, Mephala has armed them with the most deadly of poisons--known as Mephala's Kiss. This poison strikes the core and renders the victim paralyzed for a short amount of time. During paralyses, the poison seeps into the victim's blood veins which gives it a direct (and rapid) path to the heart--causing almost immediate death. Once poisoned, by Mephala's Kiss, the victim has only a minute or two before they die. Both cure poison and cure disease potions can cure the victim
and must be taken quickly to avoid succumbing to an agonizing defeat. Fortunately, if an adventurer defeats one of these assassins, these rare weapons will be available to use and/or sell.
One would think that the ultimate way to handle any threat is by killing it. That would be true.....if these were mortals, however, these cursed souls are promised redemption only if they carry out their murderous acts successfully. Hence, upon death there is a small chance that the deceased soul will take on a new form--that of a spider--the sign of their god. The spider will then do its best to attack its pray as one last desperate act to redeem itself.
I walk amongst you, damned to hell. I stand beside you and visit with you well. When you trust me, is when I am near. When you begin to question me, soon there shall be nothing left to fear. When you least suspect it, I'll murder you from the black of night. It'll be gruesome and such a sight. When your agony stops, there is nothing quieter. This is how it is, when you die from death by spider.
All poems and stories on this site are created by GhostAgent solely for "Sands of Time" and its properties. All rights reserved.